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Lua (not "LUA", which is incorrect although common) is a powerful, fast, lightweight and embeddable programming language. It is used by many frameworks, games and other applications. While it can be used by itself, it has been designed to be easy to embed in another application. It is implemented in ANSI C, a subset of the C programming language that is very portable, which means it can run on many systems and many devices where most other scripting languages would not be able to run. The purpose of This course is to teach Lua programming to anyone regardless of previous programming experience. the course can be used as an introduction to programming, for someone who has never programmed before, or as an introduction to Lua, for people who have programmed before but not in Lua. Since there are many development platforms and games that use Lua, This course aims to teach usage of the latest version of Lua. This course is divided into the following:
This course is to give a person who has never used the LaTeX environment before a crash-course in how to create a simple document quickly. We will not go into the details of more complicated things LaTeX can do, but instead will focus on the use of templates and the basic principles of what is going on behind the scenes. Ideally a beginner will be able to read the first few chapters and produce a document in the course of a few hours, then being proficient in the language henceforth. This course is also intended as a general reference to the simpler functions, declarations, and predefined control-sequences used in the LaTeX environment. Appendices will offer the reader an easy, logically ordered way of looking up the commands they want to find with examples where relevant. Using a project like Wikipedia or Wikibooks as the platform for a novel introduces the opportunity for a lot of new and wonderful concepts. First of all the course is a living one, there's no need to go buy a new edition if something changes or if typos are found and corrected, they'll be available online immediately. The most useful feature, in the author's humbler opinion, is the ability to add live references to literally every word of the document. While that won't be the case in this course, there will be references where necessary. The further reading section has links to more in-depth texts available online while certain keywords or concepts may link to their respective webpages or articles about them. At the same time, to add to the validity of each entry, references will be made and rather than looking them up yourself as in a normal, printed book, one can simply click the link and be taken to the reference.
The purpose of this course is to get you through most (and eventually all) of the available Octave functionality from a basic level. A longer and more advanced Wikibook related to Octave Programming is the MATLAB Programming Wikibook. Those familiar with MATLAB that want to jump into Octave should consult MATLAB Programming/Differences between Octave and MATLAB. Indeed, Octave is often viewed as a system for numerical computations with a language that is mostly compatible with Matlab, but that is available as free software under the GNU GPL, and that can replace it in many circumstances.
Welcome to the 'Microsoft .NET Framework 2.0 Application Development Foundation' course. This course provides extensive "course like" coverage of the exam objectives associated with exam 70-536 of the Microsoft certification program. Those objectives cover the basic .NET class libraries and the interaction of a program with the .NET execution environment. The participants for this study course are software developers professionally interested in the .NET framework. Microsoft states in the Exam (70-536) preparation guide that "Candidates should have at least two to three years of experience developing Web-based, Microsoft Windows-based, or distributed applications by using the .NET Framework 1.0, the .NET Framework 1.1, and the .NET Framework 2.0. Candidates should have a working knowledge of Visual Studio 2005.".
This course is an introduction to component based development. Review of HTML, HTTP and networking fundamentals. Introduction to servlets, JSP and tag libraries. We introduce JPA and Hibernate. In this context two technologies are interesting, JSF and Apache Struts. Spring is a good example for dependency injection. Webservices, notably SOAP and REST have established themselves firmly. Here we may talk about JMS and EJB. Here we may talk about Grinder, Proxies and the Cloud. Don't leave home without it. How to test enterprise applications.
This course is going to help developers using Lua with the open-source SpringRTS game engine. This course covers mostly the integration of SpringRTS with Lua. This integration takes place in the form of widgets, gadgets, mods, maps. All these elements can be created with the use of Lua and the inbuilt functions and variables that the Spring Engine provides. It is assumed that the reader already has some basic knowledge of the Lua language. If you don't, then it is highly recommended that you first read the free Programming in Lua. A more fun way is by getting the source of widgets(which can be found here) and try to modify them and understand how they work.
This course is a collection of TI-BASIC programs and their codes. By copying the code into your own TI-83+/TI-84 calculator, you will be able to use any of these programs on your own. There are just a few steps to follow in order to write a program onto your TI-83+ or TI-84 calculator using TI-BASIC.
Note: Some of the programs in This course use lower-case letters in their program codes. In order for a TI calculator user to type in lower-case letters you must have MirageOS on your calculator. You must also check the checkbox for Enable Lowercase in Miscellaneous Options on the Options screen within MirageOS. The Options screen can be opened by pressing the ALPHA key in MirageOS. RAOSX is also useful for enabling lowercase letters and other common assembly functions. All of these can be used with the TI-83 and TI-84
In the field of Learning Software learning from a live instructor-led and hand-on training courses would make a big difference as compared with watching a video learning materials. Participants must maintain focus and interact with the trainer for questions and concerns. In Qwikcourse, trainers and participants uses DaDesktop , a cloud desktop environment designed for instructors and students who wish to carry out interactive, hands-on training from distant physical locations.
For now, there are tremendous work opportunities for various IT fields. Most of the courses in Learning Software is a great source of IT learning with hands-on training and experience which could be a great contribution to your portfolio.
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