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JGame is a small multiplatform 2D game engine. It runs on the Java JRE 1.3+ platform, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. It provides a very high-level framework for "classic" type arcade games.
Dragging and Dropping Components for Multi-projection Applications
This component set for the Unity game engine facilitates the development of immersive and interactive multi-projection applications. The drag-and-drop components allow Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features. Cite us. Please check the package main paper (1), the survey used as base (2), and some multiprojection applications built with this custom Unity package (3). (1) [best paper award] (2) (3) Access Files for package versions and an example project with documentation.
A text-based soccer match generation engine. Reproduces the match with statistics and report. To be used as a library by integrating with 'host' applications.
Browser game engine
Odmed is a turn based browser game engine. It's being developed for Fires of Lorea rather than just being a generic browser game engine.
Low-Level Game Engine for Retro Platforms
WFIRE is a low-level game engine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816. Of course, modern operating environments such as Windows NT and GNU/Linux are also planned. WFIRE is meant to reduce the effort of writing your own game engine by providing a common framework for functions such as rendering, sound output, and display management.
The Netrinjo Engine is a SDL and OpenGL based game engine. It supports many classes for a graphical user interface, peer-to-peer and client-server networking and simple HTTP server functionality. Currently the engine is working under Linux.
In the field of Game Engine II learning from a live instructor-led and hand-on training courses would make a big difference as compared with watching a video learning materials. Participants must maintain focus and interact with the trainer for questions and concerns. In Qwikcourse, trainers and participants uses DaDesktop , a cloud desktop environment designed for instructors and students who wish to carry out interactive, hands-on training from distant physical locations.
For now, there are tremendous work opportunities for various IT fields. Most of the courses in Game Engine II is a great source of IT learning with hands-on training and experience which could be a great contribution to your portfolio.
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