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pyKSoko is a clone from Sokoban, yes another one. It was intended as a clone of Ksokoban the old Sokoban clone from KDE 3.5.x but it evolved and has now many features that are not part of the original KDE Sokoban clone.
pynestein aims to provide an open source client and server implementation of Ingo Althöfer's well-known board game "Einstein würfelt nicht".
An Ataxx Clone. I think it has the strongest AI of any Ataxx Clone as it beat Extreme Ataxx. GUI in Allegro.
Chess pairing program for run through and round robin tournaments
PairFX is a chess pairing program specialized for youth tournaments in schools and chess clubs . No installation required! Just Unzip it and go! (You can run any kind of tournament with it actually but it was written for chess in schools) It supports the organization of a so-called 'run through' tournament and round robin (everybody against everybody) tournaments Swiss pairings are not (yet) possible. Are you a chess teacher at school, or organize a separate tournament at the club? Try PairFX! The run through pairing system makes it possible for player to come and go whenever they want and also to keep players playing all the time. It is not round based , so not everybody has to be finished to allow new pairings to be made. This is really great when players play at different speed and works very well in the club or at school.
A Java tool to generate pairings in swiss system-like tournaments. jSwissTour uses Constraint Programming tools to be as flexible as possible, and noticeably the ability to handle games with more than two players.
Program for tournament management.
Tournament management software for various sports that uses a swiss pairing system. Program invented for tournament organizers. It assists in managing events, calculates standings, ratings, supports printing and checking player cards. If something goes wrong during the tournament, it is possible also to enter pairings manually. The project is written in Java SE designed for PC and J2ME for mobile phones.
PGN Viewer is a free ,open source application which allows to view PGN format chess games and visualizes moves from its notation. Developed in C#.
Conway's Game of life cross-platform implementation.
Conwlife is a Game of life implementation. Game of life is a popular mathematics game that was invented by John H. Conway in 1970. It's have very simple rules which lead to the creation of beautiful and amazing patterns. Android version
breakout/arkanoid clone multiplayers network game at 360°!
An Arkanoid / breakout clone that has the particularity to play at 360°. pybreak360.cfg to fine configure the outside game. pybreak360_kbd.py for special international keymap. On the game, use mouse or arrow keys. press B to start/stop ComputerBootPlayer. Press H to see HiScores. Press D for LevelDesigner (see in levels/*.level to edit/create fine configured levels as BrickArray, Background, Music) press PAGE_UP, PAGE_DOWN to change level in actual level pack. Press SPACE or ENTER for the menu. select level pack using menu/F9. play alone or connect up to 4 players via TCP network. select server using menu/F1, connect/disconnect using menu/F10. A good gameplay experience, 12 bricks bonus, more than 90 levels. Tested on Linux, XP, Seven.
Original turn-based strategy wargame & boardgame
Do you enjoy the fun of playing Risk but you've often felt limited by its simplicity? Are you curious about wargames but daunted by complex rules and extreme realism? Then Retaliation is the game for you: easy to learn, fast to play and yet challenging, and never repeating. Retaliation is being developed both as a board game and as a computer game. The Scenario editor has been developed and made available as open-source. The AI editor is being developed.
Rosenkoenig is a small board game for two players. You can play it via Internet or LAN. The goal is to set stones to a bigger block than your opponent.
Read and write PGN format and test moves for legality.
This code is now reformatted to modern standards, adds support for NAG codes and comments, and has a "non-CLI" mode for inclusion in chess-playing programs. The code has gone through extensive analysis using the llvm/clang compiler and reports no issues at this time. To use the code as a "framework" you would undefine "CLI". In addition, a small C++ program is included that takes as input a file of one or more PGN records and outputs pure pristine PGN records as output. In addition to flagging errors at the move level, the program provides three boards around the move. NOTE: plan on budgeting a fair amount of time to read, re-read, and experiment with the documentation and cryptic uncommented code. You are on your own.
A development environment focused on modding
Cheat Engine is an open source development environment that’s focused on modding, or modifying single player games running under window so you can play them according to your personal preferences. You can make games harder or easier as you wish, through various mod options. It also comes with many other features to help debug games and other applications, and protect your system by letting you inspect memory modifications by backdoors. Cheat Engine also comes with extensive scripting support, so experienced developers can create and share their own applications with ease.
Spring is a free RTS engine developed for Windows, Linux and Mac OS X.
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
Arianne is an engine to develop multiplayer online games like Stendhal
Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host. Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. Thousands of creatures are ready to fight, above and below ground, and as players level up they can compare themselves on a detailed stats website. The engine Marauroa provides a simple way of creating games on a portable and robust server architecture. Marauroa manages the client server communication and provides an object orientated view of the world for game developers. It handles database access in a transparent way to store player accounts, character progress and the state of the world
Game Editor is the game design software that gives you the power to create the games of your dreams, and gives you the chance to get the source code of the game creator and develop 2D games for personal computers as well as mobile devices like iPhone
This pack add's custom object and rides into your "RCT3 Platinum" game
The ULTIMATE RCT3!!!! "CTR/CS/Editor/Custom Utility/Custom Mod/Custom Stall/Creator/SID Editor Data/CTR & CS Creator Plugin/RCT3 Model/RCT3 Model Plugin/" Mass Roller Coaster Tycoon 3 Repository!!!! (100% Safe/Legal!!!)
TX Library is a tiny graphics library for Win32 written in C++.
TX Library is a tiny graphics library for Win32 written in C++. It is a small sandbox for the very beginners to help them to learn basic programming principles.
Generate ready-to-use disc images for your Sega Dreamcast system!
IMG4DC is a tools package containing two utilities to generate self boot disc images for your Sega Dreamcast: cdi4dc, designed to make Padus DiscJuggler (CDI) images, and mds4dc, designed to make Alcohol 120% (MDS/MDF) images. A self boot image is a disc image format specially prepared to boot on your Dreamcast. In clear, by burning a self boot image to a standard blank CD-R, the software contained into this disc image will run onto your Dreamcast, as a legit game disc, without any modchip or other hacking device. To use this software package, you must have mkisofs from the cdrtools project. This tool will create the ISO image needed by img4dc.
Updated emulator of Forgotten Realms: Unlimited Adventures
Dungeon Craft is an adventure creator that emulates the Advanced Dungeons & Dragons Gold Box RPGs released by SSI. Initially designed to be a "more unlimited" version of the Forgotten Realms: Unlimited Adventures (FRUA) game editor and engine, it has far surpassed the capabilities of the old FRUA system. The editor is used to configure art, items, monsters, spells, special abilities, classes, and races. Each adventure is self-contained and doesn't require the editor to be played. The editor is extremely versatile and the databases are completely designer created allowing easy additions and modifications to spells, monsters, items, classes, races, and special abilities, and are exportable to be easily shared with others or used in other designs.
A cross-platform Duke3D (Duke Nukem 3D) port provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer.
Molecular viewer and prototyping framework
Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc. As well as our recent HyperBalls methodology.
SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
The PopCap game framework, named SexyApp Framework, is a flexible high-level library that provides commonly required functions and reusable components, designed to facilitate rapid development of high-quality games.
Orx: Portable Game Engine
Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
INSTEAD - Simple Text Adventure Interpreter.
INSTEAD was designed to interpret the games that are the mix of visual novels, text quests and classical 90'ss quests.
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
All-In Hon ModManager is a simple software to manage and control Heroes of Newerth Mods and Addons for final users (gamers).
Asphyre is a cross-platform framework for Delphi and FreePascal.
Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
3D Web UI, Embed Web and Flash in 3D Games, based on WebKit
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
Write a comprehensive client/server code is a difficult task for a programmer.
SITPLUS is a free software framework whose main goal is to provide recreational activities for people with multiple disabilities. It offers new forms of interaction based on computer vision, voice and other peripherals.
A 2D game engine base on OpenGL and SDL, support for Windows & Linux
This is a 2D game engine,base on OpenGL & SDL,support Windows & Linux.
AMOS BASIC reimplementation in Java
jAMOS is a cross platform, Java-based reimplementation of François Lionet's AMOS BASIC on the Amiga.
C++ Framework for slot machine games
GambleKit is a free open-source C++ object-oriented library for quick and easy building of slot machines and gambling games with reels and GUI management. It relies basically on declarative programming style, so the programmer needs simply to declare, for example at creation time, the basic layout and behavior of the game, and then leave the game flow, requiring as little additional intervention as possible.
Sourceport of the classic Descent Level Editor
SDLDevil is a Sourceport of the Descent Editor for Vertices Items and Levels originally written by Achim Stremplat for DOS. SDLDevil is a Leveleditor for the classic computer games "Descent" and "Descent 2" by Parallax Software. It keeps the original user interface and the original "feel" while running on modern platforms (primary targets are Linux and Windows). Also a lot of bugs got (and get) fixed which were present in the original program.
Ever wanted to create your own Role-Play-Games? With this easy-to-use application you can create your own RPGs without having deeper knowledge in any Programming-Language.
A complete web framework to create online Fighting Fantasy adventures
With FFFramework you can create your own interactive adventure or gamebook with minimum HTML knowledge and publish it on the web. Just edit the HTML files in /game catalog. The tutorial is included. The project provides the Fighting Fantasy mechanics including fight, dice throwing, testing skill, and luck.
Perl bindings to the Modern OpenGL API
The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
SDL based generic 2D game engine
RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. The project aims to create generic components for rapid development of 2D games, based on the most common practices of game programming and design known, giving in the hands of the programmer, standard components and easy to integrate with their own projects. Some of the features offered by this game engine are: A basic but pratical game states management (screen titles, pre-game, game, game over, etc ...) Management of 2D maps, with practical and useful tools for managing graphics, scrolling and collisions. Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner. Management of basic audio Scope of game dynamics and designed to be used in a variety of game types, so easy and fast, thanks to the dedicated functionality.
maper is a tile based 2D map/level creation tool. The output is saved as XML Files. (Tile-Graphics in Screenshots are from RM2K3) map tile engine rpg graphic maker editor java
Delphi-like IDE for cross-platform game development
Open Game Maker 2D is a free, open source and cross-platform IDE for the individual game developers. It aims to be a Delphi-like RAD environment in 2D game development field.
Predicts and resolves collisions of circles of different sizes and densities. Coefficient of restitution taken into account. Could be used as engine behind game.
Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bones of the skeleton. The interaction area defined for this pointer is attached to another one of the skeletons, therefore the visitor is free to move in the space defined.
This program will allow you to build your own NES roms instead of trying to hack into currently exsiting roms to make new games. This program will allow you to make NES games faster then any other program, and one can publish a completed rom in any form.
OGRE based open source 3D game engine. Features include: semi object-oriented Lua scripting language, Newton physics engine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.
A game engine in java for 2D strategy games
NullSAF is a game engine written in Java with features as creating terrain maps and navigation meshes from bitmaps, defining different type of units, sensors, guns, missiles, AI for movement, pathfinding and targetting and simulation of bullets and animated explosions. I learned a lot from it and used it to test new concepts in AI and wargaming. Maybe it can inspire you or you want to really improve it to build your own wargame or serious game. Think of it as Robocode, but then with a far more serious implementation of CGFs and AI.
Make games with Lego-like building blocks
OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.
Development of a game frame (and general program frame) in Java as preliminary step to producing a Java based computer game.
Plee the Bear is a fun platform jump and run game, in which you're a bear, trying to catch his son, which ran away after he ate all your honey.
Basic real-time simulation engine in C++
In SFish you can model simulation objects with attributes and behaviour (continuous over time and not-continuous over time, latter one being events) and the communication between objects; then you can run simulations (real-/non-real-time) given a set of objects with specific attributes and see what happens in cause of their behaviour.
Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
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Develop an experimental framework for simulated multiplayer (model) railroads. It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces.
Toolkit for the easy prototyping of hybrid games for Tabletop Devices
TOYVision is a software toolkit for the easy prototyping of Hybrid Videogames, mixing physical and virtual elements. Designers and developers of videogames can use ToyVision to develop computer augmented hybrid games, based on manipulation of physical playing pieces and body gestures. ToyVision, supports Reactivision to communicate with visual-based Tabletop devices /, and Kinect sensors to track players movements ToyVision enables passive (carried out by the player) and active (carried out by the computer through the Arduino microcontroller) Any programming language can be used to develop games with toyvision, provided by implementing a TCP-IP socket. Moreover, Processing API and finished samples are already provided in this project. ToyVision is based on the Reactivision framework.
This project is a project involving the creation of a 2D tile-based RPG The Emerald Dream and its supporting game engine. The game engine is written in C# and targets the .NET framework.
The Servant Engine is a community-based open-source 3D MMORPG Engine.
this is tic tac toe or zero cross game(for windows os)
Tic Tac toe is old classic game ,In this game you play with computer and make a sequence of three cross to win this game.this game only work on windows platform.This game built in c# language.
A little math library for XNA, which provides some math abstracion. This classes are not recomended to use in time-critical places.
Trivia Warrior Game Engine is used to power Flex / Actionscript based Trivia Games. By utilizing this Game Engine you can quickly create your own Trivia Game.
A Win32 game demo using TrueAxis middleware and DirectX, coupled with a strong focus on TinyXML to allow design-led development and customizability.
Create your own Visual Novels and play them online or offline in a Web-Browser of your choice. Everywhere at anytime.
The carnage engine is a simple C++ wrapper over SDL and SDL_mixer. It does feature: BMP loading, square sprite animation, automatic window creation and management, music and sample playing, 2D collisions routine.
cube chung is a compact hack & slash cube / minecraft like game trial using gui_chung and openGL , written in compiled freebasic. Hunt lions, tigers, dinosaurs, build houses or dig tunnels.Save,import,merge and load options included.
FairLuck is an API to access an externalised RNG. We provide libraries to access fair random related services, although not strictly required to access the fundamental XML-RPC layer, they can be used easily for gaming applications developers to enable the fairluck feature.
Gold Chest is a new game engine inspired by the old gold-box-styled RPG games. The goal is to create a game with the same Look and Feel as the gold-box games while bringing to it newer graphics, sounds, music, and network play.
Fully-fledged steam community SDK
iSteam is an open-source product being developed focusing on the Steamworks platform, to advertise and centralize everything about steam in one application.
C library for manipulating Minecraft world data
Libanvil is a C library for manipulating Minecraft world data, designed to be as simple and efficient as possible. It provides full read and write support for region data in the Anvil file format, with support for other game files planned. It includes APIs for both low- and high-level access.
osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
Built to be easy of use, with no programming knowledge, Multi-platform
A 2d RPG game engine was created to be easy to use. Built-in Scala and libgdx.
This is Java based game framework plus an implementation for a Texas Holdem poker game. The framework allows for the creation and distribution of games in a manner similar to big poker houses, like PokerStars and FullTillt.
xna map editor game studio. xnamegs allows you to design your games quick and painlessly. You have a visual editor to quickly edit/create your levels. A property grid allows you to quickly edit attributes. The compiler will build the basic game.
ARGSS is a project which aims to replicate RPG Maker XP and RPG Maker VX players, both RGSS 1.02E and RGSS 2.02E.
Alien Battle Game Engine is a modular style game engine that will be able to make games in various different genres. It is programmed in the Basic4GL programming language.
BehaviorSim is an educational tool which allows users to develop and exercise behavior-based applications by setting up entities, behaviors and other primitives without involving significant programming effort.
Create Bezier curves for other applications wich need to move some objects via custom smooth trajectory. Just click several times to add points and drag them to adjust curve's trajectory. Some other utilities are available.
Nurikabe, a great game.
Nurikabe is a game of mental development, which consists of a board where you have to put "buildings" and "streets" so that all the "streets" are reported, and the "buildings" do not come together. The "buildings" are defined by a number indicating the number of squares occupied by the "building" on the board. The application shall propose such boards, to assist the player to solve, explain step by step how to solve it, and make the resolution of the board. NOW ALSO IN ANDROID and in Windows 8.
In the field of Game Editor learning from a live instructor-led and hand-on training courses would make a big difference as compared with watching a video learning materials. Participants must maintain focus and interact with the trainer for questions and concerns. In Qwikcourse, trainers and participants uses DaDesktop , a cloud desktop environment designed for instructors and students who wish to carry out interactive, hands-on training from distant physical locations.
For now, there are tremendous work opportunities for various IT fields. Most of the courses in Game Editor is a great source of IT learning with hands-on training and experience which could be a great contribution to your portfolio.
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