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A modern, cross-platform Quake game engine based on FitzQuake.
QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.
A cross-platform port of Hexen II game.
Hammer of Thyrion (uHexen2) is a cross-platform port of Raven Software's Hexen II source. It is based on an older linux port, Anvil of Thyrion. HoT includes countless bug fixes, improved music, sound and video modes, opengl improvements, support for many operating systems and architectures, and documentation among many others.
Modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, fov and other features without loss of compatibility with original DOOM.
Odamex is a free, cross-platform, modern client-server Doom engine
Odamex is a free, cross-platform (Mac, Windows, Linux) modification of the Doom engine that allows players to easily join servers dedicated to playing Doom online. The goal of Odamex is to add enhancements to Doom while still retaining that "classic Doom feel" we all know and love about the original game.
This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
Doom 64 EX is a faithful recreation of the original game using the Doom source code as the base with the benefit from newer control methods like mouse look, high resolutions and color depth.
Nexuiz is a multiplayer first-person shooter. It is distributed under the GNU General Public License (GPLv2). Version 1.0 was released on May 31, 2005. The current version is, 2.5.2.
MetaMod is a plugin/DLL manager that sits between the Half-Life Engine and an HL Game mod, allowing the dynamic loading/unloading of mod-like DLL plugins to add functionality to the HL server or game mod.
AMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with Small scripting language. It provides in-game administration tools, game statistics, server management and gameplay modificators. It is based on the original AMX Mod
Paintball2 is a fast-paced first-person game with capture the flag, elimination, siege, and deathmatch (free-for-all) styles of gameplay. This project focuses on enhancing the Quake2-based engine it uses.
A powerful editor for video games based on or similar to id Software's series of Quake games. Currently QuArK supports 39 distinct games, 5 generic game engines, and a countless number of expansions packs, addons, and mods. It integrates a map editor, model editor, archive editors, texture management, and much more.
DOOM / Heretic / Hexen source port with enhanced graphics and UI
A portable game engine for classic first person shooters such as DOOM, Heretic and Hexen. Lets you enjoy the original games using modern technology, including high-resolution OpenGL graphics, 3D models, and dynamic lighting effects.
OpenLierox is an extremely addictive realtime worms shoot-em-up backed by an active gamers community. Dozens of levels and mods are available to provide endless gaming pleasure.
PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the highest compatibility to the major Doom versions. Highres software and nice OpenGL rendering. Full Boom and most if not all MBF features.
Free and open source FPS based on Quake III Arena
OpenArena aims to be a free, yet compatible clone of Quake III Arena. It also strives to add subtle enhancements such as new gametypes, playermodels and of course maps! Further improvements are incorporated by using the ioquake3 engine.
FreeCS is a free-software reimplementation of Counter-Strike 1.5 running on the FTEQW engine. All it is, is a game-logic re-implementation in QuakeC, an architecture-independent programming language. FreeCS is not a game engine as it relies on FTEQW (released under the GPL V2). All this makes it possible to play FreeCS on virtually any platform! No DRM! No third-party accounts! Just download, play, contribute.
Metamod-P is enhanced version of Metamod. It has dynamic link-entities and automatic detection of Mod DLL and other improvement to allow it work with future Half-Life Engine updates and new Mods and updates. It also has performance optimizations.
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
BSDbot is an artificial opponent for the 3D FPS game Counter-Strike. BSDbot is based upon the bot template authored by botman.
A modification to the Quake 2 engine. New enhancements that make quake2 look more up-to-date and that can improve the gameplay.
A multiplayer, cross-platform, tactical fork of XreaL (a Quake3 based First Person Shooter). Code 43: Urban Warfare aims to build upon the classic FPS experience by improving realism and immersion with a unique combination of features.
Cosmic Storm: Battle Royale is a top-down multiplayer vehicle-based strategic shooter. Players join in and duke it out in space-borne ships of war. Kill or be killed, the last one standing is the winner!
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
QuakeForge is a set of 3D graphics game engines based on id Software's legendary Quake series of game engines. Our purpose? To improve the state of the game by improving the engines and making them accessible to as many people as we can.
Voxelstein 3D is a voxel based FPS game in the spirit of Wolfenstein 3D. It uses Voxlap engine.
3D-Accelerated open-source DOOM engine
As a continuation of the EDGE Project, hyper3DGE gives the end-user more power from the most advanced alternative DOOM engine - combined with portability to most systems, including game consoles.
VisPatch is a tool for patching quake maps for transparent water in glquake: it is used for preparing and applying the patch files. This is a thoroughly revised version of the old source for Unix (linux& FreeBSD) as well as windows.
FTE QuakeWorld is a QuakeWorld derivative which mainly focuses on modding and additional features for both users and servers. Supports NetQuake gamecode and protocol, Hexen 2/Quake 2/Quake 3 maps and models, many QuakeC builtin extensions, and more.
Source port of Doom, Heretic, Hexen and Strife developed in Delphi
This is a source port of the games Doom, Heretic, Hexen and Strife developed in Delphi. Source code repository: Many features have been added to take advantage of modern hardware: -External hi-res textures -Advanced 32 bit color software rendering -OpenGL support -Quake (md2) models -Sloped floors & ceilings -3d middle floors -Voxels -Dynamic lightmaps -mp3 music -Custom actor definition -and many more. In addition provides accurate demo playback of many Vanilla Doom demos. Supported games include: Doom, Doom2, Heretic, Hexen, Chex Quest, Chex Quest 2 and Strife.
Open source FPS/RTS Game
Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development with new releases frequently published.
Battlefield bad company 2 Master server emulator + Server R34
You can play BFBC2 on LAN if you want with friends. NO bots, just on Xbox has onslaught, the ONLY mode what it has bots, but on PC there is not any not even the onslaught game mode, there is DM, RUSH, CONQUEST, SQDM, SQRUSH game modes. Just and only. THE PROJECT NOT CONTAINING *ANY* OF THE ORIGINAL CODE FROM THE GAME! IT IS AN EMULATED PROGRAM! WHAT IS MIMIC THE SERVER CODE, AND MAKES IT POSSIBLE TO PLAY OFFLINE, IT IS PERFECTLY LEGAL TO USE THIS CODE!
NewWolf is a conversion of a famous 3D action game: Wolf3D by ID software. The purpose of this project is to make a stable, extencible and portable 32bit version of Wolf engine. To allow users run it in different resolutions and on various platforms.
Combat Flight Simulator for LINUX. WW2. Network and VOIP. Open-source.
Combat Flight Simulator for World War 2, available on LINUX . Current Version: 8.44. Free. This is now the world's leading open-source combat flight sim for LINUX. LINUX AIR COMBAT was derived from the well-known "gl-117" game, after a huge re-write. Focus is changed from "arcade" to simulation. Runs on almost any LINUX desktop system (even Raspberry Pi) and generates very smooth, high-performance flight. Fly any of 54 WW2 planes in solo flight, in 1 of 4 "Tutorial Missions", against a single network opponent "head to head", or in a multi-player Internet mission on a free Server. Smooth, simple, fast 3d graphics compatible with any display hardware supporting opengl. Use joystick, mouse, or Console Game Controller for primary flight controls. Use bombs, rockets, cannons, or machine guns versus enemy airfields, while protecting your own! Powerful voice comms. Realistic WW2 text comms transmit real Morse code that you hear as you type. Guncamera recording
QuakeIIxp is a multi-platform (Windows, Linux, and FreeBSD (experimental) graphics port of the game Quake II. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
The Retribution Engine is designed for first person action games on Windows PCs using OpenGL and OpenAL. It is supplied with a wide range of games and levels and includes fully featured level and model editors.
Vavoom is Doom/Heretic/Hexen/Strife source port. It features software, OpenGL and Direct3D rendering, VavoomC scripting language, slopes, 3D-floors, Quake style lighting engine, pure client/server architecture with in-game joining and a lots more.
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
CounterStrike2 is an advanced version of the popular Counter-Strike Mod for Half-Life. It is based on Xeno3D, a new 3D graphics realtime engine designed for FPS games.
Crucible of Stars is a sci-fi FPS game set in the future of humanity. You are a member of the Chandoblis, a semi-religious group with incredible psychic powers. When investigating a silenced outpost you uncover a menace of unexpected power and depth.
A simple console application that calculates the shots to kill of AssaultCube weapons, depending on the amount of current health and armor.
This is a vehicle simulation written in C++, using the Ogre3D graphics engine. The idea of the project was to provide a learning opportunity as an introduction of 3D programming and C++.
6DOF zero-g claustrophobic space shooter
Driving a car is 2D Flying a plane is 2.5D Playing DEEP Space is true 3D Ever flown in no gravity, where up is relative? How about all that inside a cavern or large building? Now's your chance to experience combat in full 6DOF in a style similar to the Descent series.
This is a modification for the map Der Riese in the Zombie-mode of Call of duty 5 World at War.
Doggs V Studio 2011 is an application to automate the creation of Weapon Mods for Counter-Strike Source and package for deployment. Also included is SkinChanger for applying Mods to CSS from a GUI interface.
ETPipe is a small Python utility for RTCW:Enemy Territory. It serves as a platform for plugins to dynamically read/write to the in-game console. Some useful standard plugins are included by default and users can easily script their own.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
In the field of First Person Shooters II learning from a live instructor-led and hand-on training courses would make a big difference as compared with watching a video learning materials. Participants must maintain focus and interact with the trainer for questions and concerns. In Qwikcourse, trainers and participants uses DaDesktop , a cloud desktop environment designed for instructors and students who wish to carry out interactive, hands-on training from distant physical locations.
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