Learn Vulkan Programming Course
Welcome to Learn Vulkan Programming 's Online training with live Instructor using an interactive cloud desktop environment DaDesktop.
Experience remote live training using an interactive, remote desktop led by a human being!
This instructor-led live training is designed to provide participants to gain mastery on learn vulkan programming . You will learn the fundamentals of learn vulkan programming and with greater emphasis on the functionality and application to your work or study.
Vulkan is a low-overhead, cross-platform 3D graphics and computing API. Vulkan targets high-performance real-time 3D graphics applications such as video games and interactive media across all platforms. Compared to OpenGL, Direct3D 11, and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Another major difference between Direct3D 11 and OpenGL is Vulkan being a considerably lower-level API and offering parallel tasking. In addition to its lower CPU usage, Vulkan is designed to allow developers to better distribute work among multiple CPU cores.
Vulkan is intended to provide a variety of advantages over other APIs as well as its predecessor, OpenGL. Vulkan offers lower overhead, more direct control over the GPU, and lower CPU usage. The overall concept and feature set of Vulkan is similar to Mantle later adopted by Microsoft with Direct3D 12 and Apple with Metal.
- Vulkan Graphics API
- Coding style
- Understand render passes
- Vulkan Mobile best practices
- Tips and tricks
Course Category: Game Development