AI Unity (Game Engine) Fundamentals Course

Welcome to AI Unity (Game Engine) Fundamentals's Online training with live Instructor using an interactive cloud desktop environment DaDesktop.

Experience remote live training using an interactive, remote desktop led by a human being!

21 hours
4 953 €
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Course Overview

This instructor-led live training is designed to provide participants to gain mastery on ai unity (game engine) fundamentals. You will learn the fundamentals of ai unity (game engine) fundamentals and with greater emphasis on the functionality and application to your work or study.


Unity is a cross-platform game engine developed by Unity Technologies, first reported and delivered in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-selective game engine. Starting in 2018, the engine had been reached out to help in excess of 25 stages. The engine can be utilized to create three-dimensional, two-dimensional, computer generated simulation, and increased reality games, too as simulations and different encounters. The motor has been embraced by enterprises outside video gaming, such as film, automotive, architecture, engineering, and construction. 

Unity enables clients to make games and encounters in both 2D and 3D, and the engine offers an essential scripting API in C#, for both the Unity editor as modules and games themselves, and drag and drop functionality. Before C# being the essential programming language utilized for the engine, it already supported Boo, which was taken out with the arrival of Unity 5, and an adaptation of JavaScript called UnityScript, which was belittled in August 2017, after the arrival of Unity 2017.1, for C#. 

Inside 2D games, Unity permits the importation of sprites and a high level 2D world renderer. For 3D games, Unity permits the determination of texture compression, mipmaps, and goal settings for every stage that the game motor backings, and offers help for bump mapping, reflection mapping, parallax mapping, screen-space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-handling impacts.


  • Programming NPCs with C# in Unity
  • AI application in games
  • AI-related Unity Asset plugins
  • AI strategies for developing navigation and decision-making in NPCs




Course Category: Artificial Intelligence (AI)

What you get

Money back guarantee

If the course you selected doesn't have a trainer available on your preferred schedule, you may withdraw your payment.

Remote session with live human

Trainings are not pre-recorded video. You may interact with your instructor in real-time.

Instructor access to revolutionary training environment DaDesktop

DaDesktop is an interactive cloud desktop environment solution for trainers and participants.

Training materials

Certificate of course completion

Entry in certified person catalog

Course Schedule

09:30 - 16:30 EST
09:30 - 16:30 EST
09:30 - 16:30 EST
09:30 - 16:30 EST
09:30 - 16:30 EST
09:30 - 16:30 EST
09:30 - 16:30 EST